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December 08, 2005
AS3- re-injection of creativity.
Brajeshwar'srecent post entitled Skip Intro back with a different face really got me thinking lately. He raises an interesting point about the potential resurgence of what we all affectionately refer to as the "Skip Intro" phase Flash went through growing up.
I agree with much of what was said. I can't help but feel inspired and invigorated creatively when I see such sites as Grant Skinner's recent lauch of Incomplet, a site devoted to his experiements. I think that's a prime example of the best of both worlds - the dude works on crazy web and application based projects, yet he hasn't totally abandoned the creative outlet Flash also offers.
Its one of the main reasons I love and continue to use Flash. You can't say that its best suited to just one thing. It doesn't just belong to the web development arena. It's not just about creating rich user interfaces. One of the best examples I can think of, is a recent article in Wired that covered bitforms, a high profile gallery in NY ( and now a location in Seoul) that focuses digital media art- with a James Paterson show. Or the animated Flash videos such as Beck or Lemonjelly.
The new features of both Flash 8 and as3 will inevitably cause a resurgence of creative exploration, one I gladly welcome. Its seems, as I have stated before, that Flash has grown up and almost forget its childhood so to speak - we went from Flash animation madness to strict RIA componentized development. I'd personally like to see a fusion of two - in the way that doesn't abuse either end of the spectrum. Of course, not all applications or web sites fit this vision - but all it takes is one or two innovative approaches that can both inspire and educate. We can be inspired to see beyond the comfortable development periphery we've accepted and we, along with other general users, may be educated in how a different approach might fail, or might work.
We are always going to see sites that remind us of the Skip Intro bit. It simply comes down to discretion- its the whole doing something for the sake of doing it because you can, not because you should. That's unavoidable. But when its appropriate and makes sense and is incredibly executed, the results are undeniably inspiring - for me, personally it would be Yugop's work or Natzke's. Sure, you can't necessarily sell the experimental work to hundreds of paying clients - but that really isn't the point is it? You don't necessarily play in the sandbox to get a good grade. And so many of these experiemental works will find their place, as most things eventually do and hopefully it will in a way that we can experience them as much as we can use them.
Posted by bitch at December 8, 2005 03:52 PM
Comments
Nice article! I feel very similar about this.
Especially like "You don't necessarily play in the sandbox to get a good grade" :) ... an attitude i feel many collegues are missing.
I guess as long as there are people who like to experminent we'll keep seeing inspiring work.
Thank the maker we have to tools to keep playing...
Posted by: asji at December 8, 2005 06:27 PM
Flash is nice because it is driven foward by creative people.
These people may be nice with math, art, video or code, it all contributes to pushing the ideas further.
I dont know any other development software that is growing as quickly at the moment, in terms of uniqueness.
Posted by: Bjorn at December 8, 2005 09:57 PM
I completely agree... i think we're in a bit of a lul at the moment for experimental work but things will change as AS3.0 comes into the picture. Playing and experimenting with flash is my first passion... commercial work comes second in the enjoyment stakes.
Posted by: James Hay at December 9, 2005 09:26 AM
Flash Experimentation is on the way back and I'm so looking forward to it.
Posted by: cisnky at December 10, 2005 07:54 PM
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